#pragma once
#include "GameComponent.hpp"
#include "Property.hpp"

namespace Typhoon {
	class Light : public GameComponent<Light>
	{
	public:
		Light();
		~Light();

		enum LightType {
			Directional,
			Point,
			Spot
		};
		
		Property<Light*, LightType> Type;
		Property<Light*, float> Radius;



	};
}

